Welcome to the thoughts of a Dwarf. This intrepid site is designed primarily to allow a place where I can store all of my writings, be it stories or poems or illogical philosophical rants. I hope to be able to provide interesting reading material for my friends and the random stranger who somehow gets sucked off course and finds this sight. Feel free to comment or even request stories. The more inspiration that I have, the more I can explore the limits of imagination and using literary works to rest for a moment from the tedious demands of reality.

In the beginning, I will be uploading many of my already written works. Though most of them are written for the gaming website Achaea.com, which is a text based MUD that I have been playing since 1998. My current main character in Achaea is the Dwarven Paladin known as Goryllin. His viewpoint is used in many of my current stories, as I draw upon his life and his world to create the science fantasty realities in which my story characters dwell.

Achaea is a medieval setting fantasy world, filled with Dwarves, Humans, Trolls, and many more fantastical races and professions. It is a living and breathing world in that every player has a chance to change the world and its direction. It is a player driven roleplay enhanced realm where combat, life, death and yes even taxes are all a part of the experience. We wouldn't mind having you drop by for a visit and pint of ale, if you do visit please send Goryllin a message and he will be glad to help you.
Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Friday, May 2, 2014

A thrice bitten Kingdom

The Kingdom of Corvali is a Kingdom of Three.

By that, I mean that the number 3 appears so many times in Corvali society that it is almost seems like destiny. 

The Kingdom is one of three Kingdoms on the known continent. It has three separate major Factions, who vie for political power while headquartered in one of the 3 major Cities in the Kingdom. In fact, the synergy with the number three extends even to the Royal Family due to the King having 3 sons vying to be his Heir.

The Kingdom is like any other, with its own ups and downs, strategies, politics, struggles, desires and goals. Its people are a complete mix, with the landed Noble Houses lording over their serfs and passing their superior airs over the merchants and guildsmen. The peasants work and toil and grumble and occasionally better their lifestyle but generally live and die in obscurity. Peace has reigned in Corvali for nearly 50 years, and everyone has settled into the way that life is and forgotten some of the aspects of fear and lost the will to stay alert. The rich get richer, the poor get poorer, the Church laments all things that lower profits and encourages piety by allowing coin to gain grace in Heaven.

It is into this docile yet frustrating world that our intrepid heroes are born. And it is this elaborate and scheming world which I open up to your perusal.


Consider this world in its medieval age, though there will be some differences from our own history and the way that things work. I will try to address the setup of the Kingdom and how society and the nobles work. As this story is still in the beginning stages, I am open to all suggestions on how things are progressing. 

The Story is only focusing on a single Kingdom at the moment - the other 2 are dark and mysterious and even those who inhabit our favored Kingdom do not know much about their neighbors.

Corvali is the small Kingdom on the bottom right, it is the one with the Dark pencil marks to show the King's Highway, the major road which connects the 3 major Cities.

The circle with the Star in it is the Capital City of Corvale, the S stands for Stoneden which is the major industrial and manufactoring hub and the one far down on the bottom along the coast is the port city of Hythe which rules the seas and is the home of the merchants.


Wednesday, April 30, 2014

Half Author/ Half DM - All Nerd

As an Author - you are in full command and control. You decide what each character is doing and what he or she think and feel. You dictate how they respond to situations and can use your amazing powers to make storylines meet and arcs come together. The characters can be clueless and miss things that your audience catches, or they can be intelligent and make the wise move in a sea of bad ones. 

As a Gamemaster (also known as Dungeon Master or DM) you are in ... some command and control. You are the storyteller, responsible for the plot and keeping things moving. Responsible for giving players a reason and incentive to keep playing and providing them with stories, characters, and antagonists to interact with and react to, so that they continue to develop and grow and play the game. You lose control of a set number of characters that are played by the others in the game, those feelings and emotions and actions are controlled by the players and you just have to go with it and have the world react and bend to them. Being a GM (gamemaster for those who got lost) that tries to make the players bend to the world generally just leads to frustration for both sides and a very short game. It is much tougher to be a DM, but in some ways it is easier because some of the content is generated by others and you don't have to decide every single decision and dictate every single action.

I am trying to do both, at the very same time -- in the very same world.

While I enjoy the aspect of creating a world for Novels at the same time as being the storyteller or gamemaster for a RPG in that game… it does lead to a lot of headache and effort that I just can’t seem to summon lately.

The weekly arguments with players who want to rule the world without effort and to endlessly defeat any bad guy they run across is a constant drain. It is absolutely insane how I can go from thinking that I am best gamemaster on the planet for my slick storytelling and way that I got the entire party involved to the next week wanting to be done with it all and never have to try to please these stinking selfish players every again.

It doesn’t matter how many times you tell a player that the world is harsh and mean that most people die at a young age and that they are already overpowered and have the best armor and weapons and skills and stats compared to anyone in the world --- they still want more! At heart, every gamer plays just to win. That is the driving force behind why we play in the first place, so we always try to find the cleverest best way to defeat a situation and we must always win and come out on top.


It is funny how playing a console game never brings the level of frustration that a tabletop RPG elicits, in the latter it always seems like it is our own ideas that are being shot down- not just a command we chose out of a generated list of possibilities.

To my current players - bear with me. I have to change the world often as you veer off in unknown directions and disrupt my carefully placed applecart. And please understand that the world sometimes won't just stop and let you have what you want when you want - I haven't experienced that in life and our current game is based on reality and not strictly fantasy (like Dungeons and Dragons or some other games that come to mind).

To my readers - join in and encourage me. It helps so much to hear ideas from my friends and those who read what I write. I may tease and joke when you do mention something, but inside it helps so much. 

To the future!

Thursday, April 10, 2014

An Ominous Warning

Thunder rumbles from a distant point, but no rain clouds show in the sky. Blinking against the blinding glare of the sun, a young guard shakes his head ponderously in confusion before realizing that something else was making that noise. Turning to peer up the road, he takes a few moments to confirm that he is hearing hoof beats approaching at a very furious pace. Bewildered, he mutters to himself “The Squire and the Baronet’s people are all at the Baronet’s manor... Who else rides a horse around here?” and then decides it would behoove himself to actually do the duty that got him assigned to this gate.

Stepping out in front of the gate, he swings the heavy wooden planks closed and signals to his companion to actually climb up and man the watchtower in case it is an enemy making all of that racket. Shifting a bit to settle his clothes, the young man squares his shoulders and attempts to appear fierce as the first glimpse of the approaching animal and rider appears around the curving path. Dirt erupts in a rolling wake of splatters as the heavy horse careens dangerously along the narrow path and heads directly towards the nervous guard.

Summoning every last bit of courage he can find in his skinny frame, the young man licks his lips and calls out a challenge. Stammering, he attempts again while trying to figure out if he should draw his sword or just run. Luckily he is not alone and the guard now atop the watch tower fires a warning arrow into the dirt alongside the rider’s trajectory. Taking a timid step back, the gate guard feels a great sense of relief as the rider rears back on the reins and the horse begins to slow. In what seems like an eternity in the widened eyes of the guard, the horse slowly pulls up and slows the galloping approach to end with a snort close enough to lick the sweat off the man’s brow.

With a quick flourish, the rider drops from the horse and sneers at the presence of the guard. “Messenger Dispatch, you fool” he exclaims as he spits on the ground in disgust. “Have you lost your wits?” The guard stiffens at the insult and imperiously demands to know “Messenger from whom?” as sternly as he can manage. For all of his bravado, he receives a scornful look and a vicious retort “Are you daft? It doesn’t matter from whom, I come here just to warn this town of major events. And if you want to be the reason that your town is not ready for the King, then so be it.” And with that, the messenger turns and acts as if he is about to mount his horse and depart.

“Wait, wait, wait.” The guard hastily exclaims as he realizes just how important this visitor could be. “Uh, you have any papers to show who you are?” he asks and sheepishly explains “We have a lot of anxious people in the town since we keep being attacked, they want to make sure we aren’t be tricked”. A massive sigh erupts of the erstwhile messenger as he pulls back his cloak to reveal the markings of a Hythe City courier. “Listen,” he grumbles “I don’t have time for all of this nonsense. I don’t really care about your little Podunk town nor all of its nervous citizens and scared farmers. I am just coming to let everyone on the way to Stoneden know that the King is coming.”

Stopping to take a breath, he first demands some water for his horse and then continues as the guard scurries to obey. “Apparently the King is tired of this talk about bandits and about all of the different Houses fighting and bickering, so he is sending out a major complement of the King’s army to march through the land and put down any problems that arise.” Taking the proffered bucket, the weary man holds it in front of his horse and speaks loudly to be heard over the sound of the guzzling equine.  “Hythe was taken by surprise, and it’s not good because there was a lot of fighting going on. I was just sent to get here as quickly as possible and let everyone know so that they can get their affairs in order before someone questions things too closely and bad things happen. I have heard rumors that the Army is just putting on a show and laying down the law without really caring who is at fault or what the real story is.” 

Handing back the bucket, he grips the pommel of his saddle and swings effortlessly into place. “I must go, but warn your leaders to get ready. I feel some big changes are coming this way, at least for those involved in politics.” Turning his horse to head back down the path, the messenger offers a wry smile to the nonplussed guard “Though I fear not much will change for the common man, life just is not fair that way”.


Silence descends over the clearing where the path and gate intersect, both guards stand slack jawed and watch as the messenger rides off around the bend. A few moments pass without any movement before the gate guard suddenly gulps loudly and turns to stare at his fellow in the watchtower. Confused eyes meet and betray mutual worried expressions, then the gate guard suddenly yelps and races into the town looking for the nobles to pass along this most important message.